AI Insights · Timothy · October 2021
Top 5 Idler Games on iOS in Latin America Q3 2021
Discover the performance of the top 5 idler games on iOS in Latin America during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw significant activity within the idler games category on iOS in Latin America. Here's a closer look at the performance of the top 5 idler games, based on data from Sensor Tower.
El Patrón - Idle Cartel
The game experienced a fluctuating trend in weekly revenue, peaking at around $289 in early August and ending the quarter with $270 in the final week of September. Weekly downloads showed an initial surge, reaching nearly 12.9K in early August before declining to 232 by the end of September. Active users followed a similar pattern, peaking at over 25K in early August and dropping to 2.2K by the end of the quarter.
Farm Land: Farming Life Game
This game saw steady weekly revenue throughout the quarter, fluctuating around $300 to $550. Weekly downloads started strong at 4.6K in late June, peaking at 7.4K in early July, and then gradually declined to just over 1.5K by the end of September. Active users maintained a relatively stable trend, starting at 10.9K and ending the quarter with approximately 7.8K.
Stone Miner
Released in early September, Stone Miner quickly gained traction. Weekly revenue started at $150 in the third week of September and rose to $229 by the month's end. Downloads saw a rapid increase from 496 in early September to nearly 18.9K by the end of the month. Active users also rose significantly, reaching almost 30K by the final week of September.
Idle Maggots - Simulator Game
This game showed a slow start in terms of revenue but saw a slight increase towards the end of the quarter, peaking at $72 in late August. Weekly downloads experienced a significant spike, reaching over 10K in late August before gradually decreasing to 2.3K by the end of September. Active users followed a similar trend, peaking at 5.3K in early September and ending the quarter with around 2.6K.
Craftheim - 3D Idle Lumberjack
Craftheim had no reported revenue during the quarter. However, it saw a remarkable increase in downloads, peaking at 13.1K in mid-September before falling to 7.8K by the end of the month. Active users mirrored this growth, starting at 282 in early August and reaching 11.1K by mid-September, before slightly declining to 9.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.